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The model was provided for GVT by Freya Holmér, she does cool tutorials, go give her a follow! https://acegikmo.com/
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We are Games and Visuals Trójmiasto, making monthly meetups and other activities. Check out our past talks, and join our DIscord to check upcoming events!
⚠️ The plastic is pretty brittle - be careful not to bend it. Worst case, if something breaks, you can use cyanoacrylate glue to put it back together
⚠️ Due to my flawless design, all pieces can be inserted incorrectly, so be sure to read the stuff below carefully!
Attach the arrowheads (cones) to the rods. Make sure they are aligned before snapping it in! There’s an ugly 3D printing seam alignment guide on the back of each piece you can use to line them up correctly, like this:
Attach the X axis (red) to the white origin/pegball. Make sure they are aligned before snapping it in! The two square holes and the two remaining pegs on the origin, should point towards you (ie: be aligned with each other) when snapping it in.
Before the next step, you need to decide its handedness. Coordinate systems like these are either left handed or right handed.
Left handed coordinate systems are somewhat rare, but they are pretty prevalent in game development.
Left handed software: Cinema4D, LightWave, Unity, Unreal, ZBrush
Right handed coordinates are the most common, and as far as I know, the standard within math and engineering.
Right handed software: 3DS Max, AutoCAD, Blender, Godot, Houdini, Maya, Minecraft, Modo, Rhino, Roblox, SketchUp, Substance Painter
Decided on handedness? if so, let’s continue 🐱